From: Marek Olšák <[email protected]>
---
src/mesa/state_tracker/st_cb_clear.c | 12 +++++++-----
1 file changed, 7 insertions(+), 5 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_clear.c
b/src/mesa/state_tracker/st_cb_clear.c
index 887e58b..46f2f8d 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -476,14 +476,16 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
}
}
- /*
- * If we're going to use clear_with_quad() for any reason, use it for
- * everything possible.
+ /* Only use quad-based clearing for the renderbuffers which cannot
+ * use pipe->clear. We want to always use pipe->clear for the other
+ * renderbuffers, because it's likely to be faster. Even if there is
+ * a combined depth-stencil buffer, the depth and stencil components
+ * may be stored separately internally.
*/
if (quad_buffers) {
- quad_buffers |= clear_buffers;
clear_with_quad(ctx, quad_buffers);
- } else if (clear_buffers) {
+ }
+ if (clear_buffers) {
/* We can't translate the clear color to the colorbuffer format,
* because different colorbuffers may have different formats.
*/
--
1.8.3.2
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