On 11/20/2013 03:41 AM, Timothy Arceri wrote:
> Left over from bug #34376.
I think this shader hits this error message:
#version 120
int x[];
void foo() { x[3] = 2; }
int x[] = int[2](1,2);
do_assignment is also used for initializers. Initializers can be used
to (explicitly) size arrays, and arrays declared without an explicit
size can be redeclared with an explicit size.
> Signed-off-by: Timothy Arceri <[email protected]>
> ---
> src/glsl/ast_to_hir.cpp | 7 -------
> 1 file changed, 7 deletions(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 76b256c..adf10a0 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -813,13 +813,6 @@ do_assignment(exec_list *instructions, struct
> _mesa_glsl_parse_state *state,
>
> assert(var != NULL);
>
> - if (var->max_array_access >= unsigned(rhs->type->array_size())) {
> - /* FINISHME: This should actually log the location of the RHS. */
> - _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
> - "previous access",
> - var->max_array_access);
> - }
> -
> var->type = glsl_type::get_array_instance(lhs->type->element_type(),
> rhs->type->array_size());
> d->type = var->type;
>
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