On 30 November 2013 15:29, Chris Forbes <[email protected]> wrote:

> This series enables the compressed multisample layout for multisample
> textures.
> Previously we would only use CMS for renderbuffers, since our texelFetch()
> implementation didn't understand it.
>
> Changes from V1:
> - Include fix for Haswell's second copy of the sample mask
> - Actually allocate an MCS surface for textures with this layout
> - Emit the MCS info in surface state for textures
> - Fix swizzling of MCS data in VS
>
> _______________________________________________
> mesa-dev mailing list
> [email protected]
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>

I sent comments on patches 3, 6, and 9.  The rest are:

Reviewed-by: Paul Berry <[email protected]>

Thanks for working on this, Chris!
_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to