Check if the new buffer object has the same name as the current
buffer object before looking it up.
---
src/mesa/main/varray.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 5b5b8b2..93581ea 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1367,6 +1367,7 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint
buffer, GLintptr offset,
GLsizei stride)
{
struct gl_buffer_object *vbo;
+ struct gl_vertex_buffer_binding *binding;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1413,7 +1414,11 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint
buffer, GLintptr offset,
return;
}
- if (buffer != 0) {
+ binding = gl_vertex_buffer_binding(ctx, VERT_ATTRIB_GENERIC(bindingIndex));
+
+ if (buffer == binding->BufferObj->Name) {
+ vbo = binding->BufferObj;
+ } else if (buffer != 0) {
vbo = _mesa_lookup_bufferobj(ctx, buffer);
/* The ARB_vertex_attrib_binding spec doesn't specify that an error
--
1.7.10.4
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