On 10/14/2013 01:30 AM, Chris Forbes wrote:
> gather4_c's argument layout is straightforward -- refz just goes on the
> end.
> 
> gather4_po_c's layout however -- the array index is replaced with refz.

That is really strange...especially since GLSL requires supporting
textureGatherOffset with sampler2DArrayShadow.  Do we just need to
specify the array index as the 'r' coordinate?  Have you tested it?

This looks right in all the other cases.

This series is:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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