This is needed for textureGatherOffsets() Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/glsl/builtin_functions.cpp | 9 +++++++++ 1 file changed, 9 insertions(+)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index deedddb..1b23677 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -507,6 +507,7 @@ private: #define TEX_OFFSET 2 #define TEX_COMPONENT 4 #define TEX_OFFSET_NONCONST 8 +#define TEX_OFFSET_ARRAY 16 ir_function_signature *_texture(ir_texture_opcode opcode, builtin_available_predicate avail, @@ -3432,6 +3433,14 @@ builtin_builder::_texture(ir_texture_opcode opcode, tex->offset = var_ref(offset); } + if (flags & TEX_OFFSET_ARRAY) { + ir_variable *offsets = + new(mem_ctx) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type, 4), + "offsets", ir_var_const_in); + sig->parameters.push_tail(offsets); + tex->offset = var_ref(offsets); + } + if (opcode == ir_tg4) { if (flags & TEX_COMPONENT) { ir_variable *component = -- 1.8.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev