Great to see this enabled!

For the series:

Reviewed-by: Chris Forbes <[email protected]>

On Fri, Oct 11, 2013 at 7:12 PM, Kenneth Graunke <[email protected]> wrote:
> On 10/10/2013 09:33 PM, Dave Airlie wrote:
>> On Fri, Oct 11, 2013 at 2:27 PM, Paul Berry <[email protected]> wrote:
>>> It's been a long and rocky road, but geometry shader support in Mesa's
>>> i965/gen7 driver has finally reached a point I'm willing to call
>>> "feature complete".  Since geometry shaders were the last remaining
>>> feature needed for GL 3.2, it's time to turn on GL 3.2 support.  Here
>>> is a short patch series to turn it on.
>>
>> To give phoronix some more info for their article :-P
>>
>> what is missing for GL3.3 GLSL330 now? just GLSL bits and tests?
>>
>> Dave.
>
> Just tests.  Everything should be done other than bug fixes.
>
> --Ken
>
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