Eric Anholt <[email protected]> writes:

> Thanks to Ken and Matt for a bunch of nasty rebasing work, texture-grf is
> working again.  And this time, I've produced some reasonably solid
> performance numbers indicating that it's a win, so I think we're ready to
> commit.
>
> Ken and Matt indicated that they were tired of reading this code (patch 2,
> 3) and were ready for it to go in, but there's one regression avoidance
> patch (patch 1/3) that nobody's seen before, so I'm sending these bits
> out.

Oops, that should have read "patch 1, 3" and "patch 2/3".

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