On Don, 2013-10-10 at 12:49 +0400, Vadim Girlin wrote: > Currently it's hardcoded in the shader, so every change requires > compilation of the shader variant, killing the performance > in Serious Sam 3 and probably other apps. > > This patch passes alpha_ref in the user sgpr and removes it from > the shader key. > > Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]> I presume this causes no regressions with piglit quick.tests. -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
