On Die, 2013-09-24 at 19:42 +0200, Marek Olšák wrote: > From: Marek Olšák <[email protected]> > > The fix is at the end (TGSI_TEXTURE_SHADOWCUBE handling), but I also > restructured the code for it to be more readable. > > Fixes spec/!OpenGL 3.0/sampler-cube-shadow.
Reviewed-by: Michel Dänzer <[email protected]> -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
