On 09/20/2013 05:23 PM, Christoph Brill wrote:
2013/9/20 Tapani Pälli <[email protected]
<mailto:[email protected]>>
Hello;
On my SNB desktop machine shader-db takes ~2.4secs without cache,
with cache
it takes ~1.8secs (~2.7 when cache gets generated) (values are avg
from 100
runs compiling all the shaders). Shader-db creates 266 blobs
eating 46M of
disk space when using cache.
This sounds that we will need a configure option to disable the cache
on platforms with
a low amount of disk space (thinking of phones/embedded devices here).
Yep, configure option makes sense, will definitely add this. I would not
worry about the size too much yet, I haven't optimized for size (or
performance), I've been concentrating on getting the functionality to
work first. I'm sure the blobs can be made smaller.
// Tapani
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