Kenneth Graunke <[email protected]> writes:

> I would use _mesa_delete_shader, but it's declared static, and we don't
> really need any of the stuff in it anyway.
>
> This fixes a memory leak caught by Valgrind.
>
> Signed-off-by: Kenneth Graunke <[email protected]>

Reviewed-by: Eric Anholt <[email protected]>

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