Kenneth Graunke <[email protected]> writes: > This was an embarassingly large amount of copy and pasted code, > and it wasn't particularly simple code either. By factoring it out > into a helper function, we consolidate the complexity. > > Signed-off-by: Kenneth Graunke <[email protected]> > --- > src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 144 > +++++++++------------- > 1 file changed, 58 insertions(+), 86 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c > b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c > index 37e3174..8413308 100644 > --- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c > +++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c > @@ -224,6 +224,37 @@ gen7_check_surface_setup(uint32_t *surf, bool > is_render_target) > } > } > > +static void > +gen7_emit_buffer_surface_state(struct brw_context *brw, > + uint32_t *out_offset, > + drm_intel_bo *bo, > + unsigned buffer_offset, > + unsigned surface_format, > + unsigned buffer_size, > + unsigned pitch, > + unsigned mocs) > +{ > + uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, > + 8 * 4, 32, out_offset); > + memset(surf, 0, 8 * 4); > + > + surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT | > + surface_format << BRW_SURFACE_FORMAT_SHIFT | > + BRW_SURFACE_RC_READ_WRITE; > + surf[1] = bo->offset + buffer_offset; /* reloc */ > + surf[2] = SET_FIELD(buffer_size & 0x7f, GEN7_SURFACE_WIDTH) | > + SET_FIELD((buffer_size >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT); > + surf[3] = SET_FIELD((buffer_size >> 21) & 0x3f, BRW_SURFACE_DEPTH) | > + (pitch - 1); > + surf[4] = 0; > + surf[5] = SET_FIELD(mocs, GEN7_SURFACE_MOCS); > + > + /* Emit relocation to surface contents */ > + drm_intel_bo_emit_reloc(brw->batch.bo, *out_offset + 4, > + bo, buffer_offset, I915_GEM_DOMAIN_SAMPLER, 0);
I think this will segfault if BO is NULL
> +
> + gen7_check_surface_setup(surf, false /* is_render_target */);
> +}
>
> static void
> gen7_update_buffer_texture_surface(struct gl_context *ctx,
> @@ -237,39 +268,23 @@ gen7_update_buffer_texture_surface(struct gl_context
> *ctx,
> drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
> gl_format format = tObj->_BufferObjectFormat;
>
> - uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
> - 8 * 4, 32, surf_offset);
> - memset(surf, 0, 8 * 4);
> -
> uint32_t surface_format = brw_format_for_mesa_format(format);
> if (surface_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
> _mesa_problem(NULL, "bad format %s for texture buffer\n",
> _mesa_get_format_name(format));
> }
>
> - surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
> - surface_format << BRW_SURFACE_FORMAT_SHIFT |
> - BRW_SURFACE_RC_READ_WRITE;
> -
> - if (bo) {
> - surf[1] = bo->offset; /* reloc */
> -
> - drm_intel_bo_emit_reloc(brw->batch.bo,
> - *surf_offset + 4,
> - bo, 0,
> - I915_GEM_DOMAIN_SAMPLER, 0);
> -
> - int texel_size = _mesa_get_format_bytes(format);
> - int w = intel_obj->Base.Size / texel_size;
> -
> - /* note that these differ from GEN6 */
> - surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) | /* bits 6:0 of
> size */
> - SET_FIELD((w >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT); /* 20:7 */
> - surf[3] = SET_FIELD((w >> 21) & 0x3f, BRW_SURFACE_DEPTH) | /* bits
> 26:21 */
> - (texel_size - 1);
> - }
> -
> - gen7_check_surface_setup(surf, false /* is_render_target */);
> + int texel_size = _mesa_get_format_bytes(format);
> + int w = intel_obj ? intel_obj->Base.Size / texel_size : 0;
> +
> + gen7_emit_buffer_surface_state(brw,
> + surf_offset,
> + bo,
> + 0,
> + surface_format,
> + w,
> + texel_size,
> + 0 /* mocs */);
But here you might pass in a NULL bo. Same for patch 4. I'm confused
that this didn't produce a piglit regression.
> }
I think the savings is well worth it in patches 1, 3, and 4, but I'm not
a fan of patch 2. I've got a lot of branches outstanding where I'm
trying to finally finish off mt->first_level and the tile offset usage,
and sharing code between renderbuffers and textures is just going to
make that harder to do. (I'm already really tempted to split gen4/5
From gen6 RB setup, since I think I could land gen4/5 without
regressing, while gen6 is the unstable hw)
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