On 09/03/2013 11:50 AM, Zack Rusin wrote:
We support indirect addressing only on the vertex index, but some
shaders also use indirect addressing on attributes. This patch
adds support for indirect addressing on both dimensions inside
gs arrays.
Signed-off-by: Zack Rusin <za...@vmware.com>
---
src/gallium/auxiliary/draw/draw_llvm.c | 23 +++++++++++++++++------
src/gallium/auxiliary/gallivm/lp_bld_tgsi.h | 3 ++-
src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c | 4 +++-
3 files changed, 22 insertions(+), 8 deletions(-)
Reviewed-by: Brian Paul <bri...@vmware.com>
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