HI, list,i don't understand why glsl source have so many 'cast to void' operations, like this.
ir_rvalue *
ast_node::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
(void) instructions;
(void) state;
return NULL;
}
i think it's totally void operation, do you guy just make gcc compiler
happy?
thanks, --lx _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
