Now that we have the number of samplers available, we don't need to iterate over all 16. This should be particularly helpful for vertex shaders.
Signed-off-by: Kenneth Graunke <[email protected]> --- src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +- src/mesa/drivers/dri/i965/brw_vs.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 69e544a..27263fd 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -3143,7 +3143,7 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog) key.clamp_fragment_color = ctx->API == API_OPENGL_COMPAT; - for (int i = 0; i < MAX_SAMPLERS; i++) { + for (unsigned i = 0; i < brw->wm.sampler_count; i++) { if (fp->Base.ShadowSamplers & (1 << i)) { /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */ key.tex.swizzles[i] = diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 5b8173d..7df93c2 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -544,7 +544,7 @@ brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog) key.base.program_string_id = bvp->id; key.base.clamp_vertex_color = ctx->API == API_OPENGL_COMPAT; - for (int i = 0; i < MAX_SAMPLERS; i++) { + for (unsigned i = 0; i < brw->vs.sampler_count; i++) { if (vp->Base.ShadowSamplers & (1 << i)) { /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */ key.base.tex.swizzles[i] = -- 1.8.3.4 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
