On 2 August 2013 00:01, Kenneth Graunke <[email protected]> wrote:

> We'll need proper values for max_gs_threads when we eventually support
> geometry shaders.  Also, we initialize it for every other platform.
>
> Signed-off-by: Kenneth Graunke <[email protected]>
> Cc: Paul Berry <[email protected]>
>

Thanks, Ken!

Reviewed-by: Paul Berry <[email protected]>
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