On 2 August 2013 00:01, Kenneth Graunke <[email protected]> wrote:
> We'll need proper values for max_gs_threads when we eventually support > geometry shaders. Also, we initialize it for every other platform. > > Signed-off-by: Kenneth Graunke <[email protected]> > Cc: Paul Berry <[email protected]> > Thanks, Ken! Reviewed-by: Paul Berry <[email protected]>
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