On 07/28/2013 11:03 PM, Paul Berry wrote:
---
  src/glsl/builtins/profiles/EXT_texture_array.geom | 12 ++++++++++++
  1 file changed, 12 insertions(+)
  create mode 100644 src/glsl/builtins/profiles/EXT_texture_array.geom

diff --git a/src/glsl/builtins/profiles/EXT_texture_array.geom 
b/src/glsl/builtins/profiles/EXT_texture_array.geom
new file mode 100644
index 0000000..2308ba7
--- /dev/null
+++ b/src/glsl/builtins/profiles/EXT_texture_array.geom
@@ -0,0 +1,12 @@
+#extension GL_ARB_geometry_shader4 : enable
+#extension GL_EXT_texture_array : enable
+vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
+vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod);
+
+vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
+vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod);
+
+vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
+vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod);
+
+vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);


It might be nice to include this in the commit message:

We can't just use a ".glsl" file since the Lod variants are only available in vertex and geometry shaders, while the bias variants are only available in the fragment shader.

Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to