On 07/02/2013 01:42 AM, Chris Forbes wrote:
Include src0 alpha in the RT write message when using MRT, so it is used
for the alpha test instead of the normal per-RT alpha value.

Fixes broken rendering in Dota2 under Wine [FDO #62647].

Could you use the normative bugzilla reference, and add a note for the stable branches. :)

No Piglit regressions on Ivybridge.

V2: reuse (and simplify) existing sample_alpha_to_coverage flag in
the FS key, rather than adding another redundant one.

Signed-off-by: Chris Forbes <[email protected]>
---
  src/mesa/drivers/dri/i965/brw_fs_emit.cpp    |  4 +---
  src/mesa/drivers/dri/i965/brw_fs_visitor.cpp |  3 +--
  src/mesa/drivers/dri/i965/brw_wm.c           | 10 ++++++----
  src/mesa/drivers/dri/i965/brw_wm.h           |  2 +-
  4 files changed, 9 insertions(+), 10 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_emit.cpp 
b/src/mesa/drivers/dri/i965/brw_fs_emit.cpp
index f390989..c158016 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_emit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_emit.cpp
@@ -127,9 +127,7 @@ fs_generator::generate_fb_write(fs_inst *inst)
                 retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
         brw_set_compression_control(p, BRW_COMPRESSION_NONE);

-         if (inst->target > 0 &&
-            c->key.nr_color_regions > 1 &&
-            c->key.sample_alpha_to_coverage) {
+         if (inst->target > 0 && c->key.replicate_alpha) {
              /* Set "Source0 Alpha Present to RenderTarget" bit in message
               * header.
               */
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp 
b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index a67b6ed..3353f55 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -2254,8 +2254,7 @@ fs_visitor::emit_fb_writes()
     if (header_present) {
        src0_alpha_to_render_target = intel->gen >= 6 &&
                                    !do_dual_src &&
-                                   c->key.nr_color_regions > 1 &&
-                                   c->key.sample_alpha_to_coverage;
+                                    c->key.replicate_alpha;
        /* m2, m3 header */
        nr += 2;
     }
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c 
b/src/mesa/drivers/dri/i965/brw_wm.c
index 6eb4a1d..5f681f6 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -277,8 +277,8 @@ brw_wm_debug_recompile(struct brw_context *brw,
                        old_key->flat_shade, key->flat_shade);
     found |= key_debug(intel, "number of color buffers",
                        old_key->nr_color_regions, key->nr_color_regions);
-   found |= key_debug(intel, "sample alpha to coverage",
-                      old_key->sample_alpha_to_coverage, 
key->sample_alpha_to_coverage);
+   found |= key_debug(intel, "MRT alpha test or alpha-to-coverage",
+                      old_key->replicate_alpha, key->replicate_alpha);
     found |= key_debug(intel, "rendering to FBO",
                        old_key->render_to_fbo, key->render_to_fbo);
     found |= key_debug(intel, "fragment color clamping",
@@ -461,8 +461,10 @@ static void brw_wm_populate_key( struct brw_context *brw,

     /* _NEW_BUFFERS */
     key->nr_color_regions = ctx->DrawBuffer->_NumColorDrawBuffers;
-  /* _NEW_MULTISAMPLE */
-   key->sample_alpha_to_coverage = ctx->Multisample.SampleAlphaToCoverage;
+
+   /* _NEW_MULTISAMPLE, _NEW_COLOR, _NEW_BUFFERS */
+   key->replicate_alpha = ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
+      (ctx->Multisample.SampleAlphaToCoverage || ctx->Color.AlphaEnabled);

     /* BRW_NEW_VUE_MAP_GEOM_OUT */
     if (intel->gen < 6)
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h 
b/src/mesa/drivers/dri/i965/brw_wm.h
index 28e8734..57db27f 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -62,7 +62,7 @@ struct brw_wm_prog_key {
     GLuint stats_wm:1;
     GLuint flat_shade:1;
     GLuint nr_color_regions:5;
-   GLuint sample_alpha_to_coverage:1;
+   GLuint replicate_alpha:1;
     GLuint render_to_fbo:1;
     GLuint clamp_fragment_color:1;
     GLuint line_aa:2;


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