On 06/03/2013 01:23 PM, Fabian Bieler wrote:
Signed-off-by: Fabian Bieler <[email protected]> --- src/glsl/linker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 982fe46..7395ed5 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1147,7 +1147,7 @@ update_array_sizes(struct gl_shader_program *prog) } } - if (size + 1 != var->type->fields.array->length) { + if (size + 1 != var->type->length) { /* If this is a built-in uniform (i.e., it's backed by some * fixed-function state), adjust the number of state slots to * match the new array size. The number of slots per array entry
I believe that Paul Berry also noticed this problem recently. I believe this change is correct.
Reviewed-by: Ian Romanick <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
