the number of vertices to fetch doesn't necessarily equal the total number of input vertices, e.g. we might want to fetch a single vertex but then draw it twice. Lets use the correct number of input vertices in the statistics.
Signed-off-by: Zack Rusin <za...@vmware.com> --- src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c index bc99c16..fa8baf3 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c @@ -339,7 +339,7 @@ llvm_pipeline_generic( struct draw_pt_middle_end *middle, } if (draw->collect_statistics) { - draw->statistics.ia_vertices += fetch_info->count; + draw->statistics.ia_vertices += prim_info->count; draw->statistics.ia_primitives += u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count); draw->statistics.vs_invocations += fetch_info->count; -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev