The functions don't affect driver state. There is no code that would rely
on vertices being flushed prior to changing the states, and no code that
would check for _NEW_STENCIL before using the states.
---
src/mesa/main/stencil.c | 5 -----
1 file changed, 5 deletions(-)
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index 3308417..d76842f 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -109,10 +109,6 @@ _mesa_ClearStencil( GLint s )
{
GET_CURRENT_CONTEXT(ctx);
- if (ctx->Stencil.Clear == (GLuint) s)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Clear = (GLuint) s;
}
@@ -390,7 +386,6 @@ _mesa_ActiveStencilFaceEXT(GLenum face)
}
if (face == GL_FRONT || face == GL_BACK) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
}
else {
--
1.7.10.4
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