Ralf Jung <p...@ralfj.de> writes: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Hi, > >> If you were testing with front buffer rendering, GLES doesn't >> support front buffer rendering (because nobody should ever use >> it). I recommend using a debug build of mesa when developing GL >> applications, since it dumps GL error messages to the console by >> default. >> >> If it was in the double-buffered path, then I don't have any other >> info. > I am not using GLES, but normal OpenGL through EGL. And I am pretty sure > it's double-buffered - as far as I understood it, that's the default, > and I did not attempt to override it in any way (like calling > glDrawBuffer).
Oh, our EGL implementation is not prepared for frontbuffer rendering at all.
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