Hi Gregory,

Just a bunch of formatting nits below...


On 04/05/2013 03:25 PM, gregory wrote:
Nothings implemented yet but glProgramUniform* which are mostly
a copy/paste of the older function glUniform*

I create dedicated pipelineobj.[ch] file that will contains function
related to the "new" pipeline container object.
---
  src/mapi/glapi/gen/ARB_separate_shader_objects.xml |  392 ++++++++++++++++++++
  src/mapi/glapi/gen/Makefile.am                     |    1 +
  src/mapi/glapi/gen/gl_API.xml                      |    6 +-
  src/mapi/glapi/gen/gl_genexec.py                   |    1 +
  src/mesa/main/extensions.c                         |    1 +
  src/mesa/main/mtypes.h                             |    1 +
  src/mesa/main/pipelineobj.c                        |  135 +++++++
  src/mesa/main/pipelineobj.h                        |   73 ++++
  src/mesa/main/shaderapi.c                          |    9 +
  src/mesa/main/shaderapi.h                          |    3 +
  src/mesa/main/uniforms.c                           |  326 ++++++++++++++++
  src/mesa/main/uniforms.h                           |   74 ++++
  src/mesa/sources.mak                               |    1 +
  13 files changed, 1022 insertions(+), 1 deletion(-)
  create mode 100644 src/mapi/glapi/gen/ARB_separate_shader_objects.xml
  create mode 100644 src/mesa/main/pipelineobj.c
  create mode 100644 src/mesa/main/pipelineobj.h

diff --git a/src/mapi/glapi/gen/ARB_separate_shader_objects.xml 
b/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
new file mode 100644
index 0000000..29a37f5
--- /dev/null
+++ b/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
@@ -0,0 +1,392 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+<OpenGLAPI>
+<category name="ARB_separate_shader_objects" number="97">
+<enum   name="ACTIVE_PROGRAM"                               value="0x8259"/>
+<enum   name="PROGRAM_PIPELINE_BINDING"                     value="0x825A"/>
+<enum   name="VERTEX_SHADER_BIT"                            
value="0x00000001"/>
+<enum   name="FRAGMENT_SHADER_BIT"                          
value="0x00000002"/>
+<enum   name="GEOMETRY_SHADER_BIT"                          
value="0x00000004"/>
+<enum   name="TESS_CONTROL_SHADER_BIT"                      
value="0x00000008"/>
+<enum   name="TESS_EVALUATION_SHADER_BIT"                   
value="0x00000010"/>
+<enum   name="ALL_SHADER_BITS"                              
value="0xFFFFFFFF"/>
+<enum   name="PROGRAM_SEPARABLE"                            value="0x8258"/>
+
+<function name="UseProgramStages" offset="assign">
+<param name="pipeline" type="GLuint" />
+<param name="stages" type="GLbitfield" />
+<param name="program" type="GLuint" />
+</function>
+<function name="ActiveShaderProgram" offset="assign">
+<param name="pipeline" type="GLuint" />
+<param name="program" type="GLuint" />
+</function>
+<function name="CreateShaderProgramv" offset="assign">
+<param name="type" type="GLenum" />
+<param name="count" type="GLsizei" />
+<param name="strings" type="const GLchar * const *" />
+<return type="uint"/>
+</function>
+<function name="BindProgramPipeline" offset="assign">
+<param name="pipeline" type="GLuint" />
+</function>
+<function name="DeleteProgramPipelines" offset="assign">
+<param name="n" type="GLsizei" />
+<param name="pipelines" type="const GLuint *" />
+</function>
+<function name="GenProgramPipelines" offset="assign">
+<param name="n" type="GLsizei" />
+<param name="pipelines" type="GLuint *" />
+</function>
+<function name="IsProgramPipeline" offset="assign">
+<param name="pipeline" type="GLuint" />
+<return type="GLboolean"/>
+</function>
+<function name="GetProgramPipelineiv" offset="assign">
+<param name="pipeline" type="GLuint" />
+<param name="pname" type="GLenum" />
+<param name="params" type="GLint *" />
+</function>
+<function name="ProgramUniform1i" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLint" />
+</function>
+<function name="ProgramUniform2i" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLint" />
+<param name="y" type="GLint" />
+</function>
+<function name="ProgramUniform3i" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLint" />
+<param name="y" type="GLint" />
+<param name="z" type="GLint" />
+</function>
+<function name="ProgramUniform4i" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLint" />
+<param name="y" type="GLint" />
+<param name="z" type="GLint" />
+<param name="w" type="GLint" />
+</function>
+<function name="ProgramUniform1ui" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLuint" />
+</function>
+<function name="ProgramUniform2ui" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLuint" />
+<param name="y" type="GLuint" />
+</function>
+<function name="ProgramUniform3ui" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLuint" />
+<param name="y" type="GLuint" />
+<param name="z" type="GLuint" />
+</function>
+<function name="ProgramUniform4ui" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLuint" />
+<param name="y" type="GLuint" />
+<param name="z" type="GLuint" />
+<param name="w" type="GLuint" />
+</function>
+<function name="ProgramUniform1f" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLfloat" />
+</function>
+<function name="ProgramUniform2f" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLfloat" />
+<param name="y" type="GLfloat" />
+</function>
+<function name="ProgramUniform3f" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLfloat" />
+<param name="y" type="GLfloat" />
+<param name="z" type="GLfloat" />
+</function>
+<function name="ProgramUniform4f" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLfloat" />
+<param name="y" type="GLfloat" />
+<param name="z" type="GLfloat" />
+<param name="w" type="GLfloat" />
+</function>
+<function name="ProgramUniform1iv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLint *" />
+</function>
+<function name="ProgramUniform2iv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLint *" />
+</function>
+<function name="ProgramUniform3iv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLint *" />
+</function>
+<function name="ProgramUniform4iv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLint *" />
+</function>
+<function name="ProgramUniform1uiv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLuint *" />
+</function>
+<function name="ProgramUniform2uiv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLuint *" />
+</function>
+<function name="ProgramUniform3uiv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLuint *" />
+</function>
+<function name="ProgramUniform4uiv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLuint *" />
+</function>
+<function name="ProgramUniform1fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ProgramUniform2fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ProgramUniform3fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ProgramUniform4fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ProgramUniformMatrix2fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ProgramUniformMatrix3fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ProgramUniformMatrix4fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ProgramUniformMatrix2x3fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ProgramUniformMatrix3x2fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ProgramUniformMatrix2x4fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ProgramUniformMatrix4x2fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ProgramUniformMatrix3x4fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ProgramUniformMatrix4x3fv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLfloat *" />
+</function>
+<function name="ValidateProgramPipeline" offset="assign">
+<param name="pipeline" type="GLuint" />
+</function>
+<function name="GetProgramPipelineInfoLog" offset="assign">
+<param name="pipeline" type="GLuint" />
+<param name="bufSize" type="GLsizei" />
+<param name="length" type="GLsizei *" />
+<param name="infoLog" type="GLchar *" />
+</function>
+
+<!-- depends on GL_ARB_gpu_shader_fp64
+<function name="ProgramUniform1d" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLdouble" />
+</function>
+<function name="ProgramUniform2d" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLdouble" />
+<param name="y" type="GLdouble" />
+</function>
+<function name="ProgramUniform3d" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLdouble" />
+<param name="y" type="GLdouble" />
+<param name="z" type="GLdouble" />
+</function>
+<function name="ProgramUniform4d" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="x" type="GLdouble" />
+<param name="y" type="GLdouble" />
+<param name="z" type="GLdouble" />
+<param name="w" type="GLdouble" />
+</function>
+<function name="ProgramUniformMatrix2x3dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLdouble *" />
+</function>
+<function name="ProgramUniformMatrix3x2dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLdouble *" />
+</function>
+<function name="ProgramUniformMatrix2x4dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLdouble *" />
+</function>
+<function name="ProgramUniformMatrix4x2dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLdouble *" />
+</function>
+<function name="ProgramUniformMatrix3x4dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLdouble *" />
+</function>
+<function name="ProgramUniformMatrix4x3dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLdouble *" />
+</function>
+<function name="ProgramUniformMatrix2dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLdouble *" />
+</function>
+<function name="ProgramUniformMatrix3dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLdouble *" />
+</function>
+<function name="ProgramUniformMatrix4dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="transpose" type="GLboolean" />
+<param name="value" type="const GLdouble *" />
+</function>
+<function name="ProgramUniform1dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLdouble *" />
+</function>
+<function name="ProgramUniform2dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLdouble *" />
+</function>
+<function name="ProgramUniform3dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLdouble *" />
+</function>
+<function name="ProgramUniform4dv" offset="assign">
+<param name="program" type="GLuint" />
+<param name="location" type="GLint" />
+<param name="count" type="GLsizei" />
+<param name="value" type="const GLdouble *" />
+</function>
+    -->
+</category>
+</OpenGLAPI>
diff --git a/src/mapi/glapi/gen/Makefile.am b/src/mapi/glapi/gen/Makefile.am
index 36e47e2..ce1f797 100644
--- a/src/mapi/glapi/gen/Makefile.am
+++ b/src/mapi/glapi/gen/Makefile.am
@@ -106,6 +106,7 @@ API_XML = \
        ARB_robustness.xml \
        ARB_sampler_objects.xml \
        ARB_seamless_cube_map.xml \
+       ARB_separate_shader_objects.xml \
        ARB_sync.xml \
        ARB_texture_buffer_object.xml \
        ARB_texture_buffer_range.xml \
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index df95924..05bed06 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -8270,7 +8270,11 @@
    </function>
  </category>

-<!-- ARB extensions #95...#108 -->
+<!-- ARB extensions #95...#96 -->
+
+<xi:include href="ARB_separate_shader_objects.xml" 
xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions #98...#108 -->

  <xi:include href="ARB_ES2_compatibility.xml" 
xmlns:xi="http://www.w3.org/2001/XInclude"/>

diff --git a/src/mapi/glapi/gen/gl_genexec.py b/src/mapi/glapi/gen/gl_genexec.py
index a85b447..b13ce48 100644
--- a/src/mapi/glapi/gen/gl_genexec.py
+++ b/src/mapi/glapi/gen/gl_genexec.py
@@ -82,6 +82,7 @@ header = """/**
  #include "main/lines.h"
  #include "main/matrix.h"
  #include "main/multisample.h"
+#include "main/pipelineobj.h"
  #include "main/pixel.h"
  #include "main/pixelstore.h"
  #include "main/points.h"
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index c7f038b..6072b9f 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -120,6 +120,7 @@ static const struct extension extension_table[] = {
     { "GL_ARB_robustness",                          o(dummy_true),             
                 GL,             2010 },
     { "GL_ARB_sampler_objects",                     o(dummy_true),             
                 GL,             2009 },
     { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),  
                 GL,             2009 },
+   { "GL_ARB_separate_shader_objects",             
o(ARB_separate_shader_objects),             GLL,            2010 },
     { "GL_ARB_shader_bit_encoding",                 
o(ARB_shader_bit_encoding),                 GL,             2010 },
     { "GL_ARB_shader_objects",                      o(ARB_shader_objects),     
                 GL,             2002 },
     { "GL_ARB_shader_stencil_export",               
o(ARB_shader_stencil_export),               GL,             2009 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ace6938..bacfc85 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2971,6 +2971,7 @@ struct gl_extensions
     GLboolean ARB_occlusion_query2;
     GLboolean ARB_point_sprite;
     GLboolean ARB_seamless_cube_map;
+   GLboolean ARB_separate_shader_objects;
     GLboolean ARB_shader_bit_encoding;
     GLboolean ARB_shader_objects;
     GLboolean ARB_shader_stencil_export;
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
new file mode 100644
index 0000000..ae5e2fb
--- /dev/null
+++ b/src/mesa/main/pipelineobj.c
@@ -0,0 +1,135 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2004-2008  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2009-2010  VMware, Inc.  All Rights Reserved.

You can put your own copyright line there instead.


+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN

s/BRIAN PAUL/THE AUTHORS/


+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file pipeline.c

pipelineobj.c


+ * \author Hainaut Gregory<[email protected]>
+ *
+ * Implementation of pipeline object related API functions. Based on 
GL_ARB_separate_shader_objects
+ * extension.
+ *
+ *
+ * XXX things to do:
+ * 1. Check that the right error code is generated for all _mesa_error() calls.
+ * 2. Insert FLUSH_VERTICES calls in various places
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/dispatch.h"
+#include "main/enums.h"
+#include "main/hash.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
+#include "main/pipelineobj.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/transformfeedback.h"
+#include "main/uniforms.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "ralloc.h"
+#include<stdbool.h>
+#include "../glsl/glsl_parser_extras.h"
+#include "../glsl/ir_uniform.h"
+
+
+/**
+ * Bound program to severals stages of the pipeline
+ */
+void GLAPIENTRY
+_mesa_UseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program)

Remove space between function name and (.


+{
+}
+
+/**
+ * Use the named shader program for subsequent glUniform calls (if pipeline 
bound)
+ */
+void GLAPIENTRY
+_mesa_ActiveShaderProgram (GLuint pipeline, GLuint program)
+{
+}
+
+/**
+ * Make program of the pipeline current
+ */
+void GLAPIENTRY
+_mesa_BindProgramPipeline (GLuint pipeline)
+{
+}
+
+/**
+ * Delete a set of pipeline objects.
+ *
+ * \param n      Number of pipeline objects to delete.
+ * \param ids    pipeline of \c n pipeline object IDs.
+ */
+void GLAPIENTRY
+_mesa_DeleteProgramPipelines (GLsizei n, const GLuint *pipelines)
+{
+}
+
+/**
+ * Generate a set of unique pipeline object IDs and store them in \c pipelines.
+ * \param n       Number of IDs to generate.
+ * \param pipelines  pipeline of \c n locations to store the IDs.
+ */
+void GLAPIENTRY
+_mesa_GenProgramPipelines (GLsizei n, GLuint *pipelines)
+{
+}
+
+/**
+ * Determine if ID is the name of an pipeline object.
+ *
+ * \param id  ID of the potential pipeline object.
+ * \return  \c GL_TRUE if \c id is the name of a pipeline object,
+ *          \c GL_FALSE otherwise.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsProgramPipeline (GLuint pipeline)
+{
+   return GL_FALSE;
+}
+
+/**
+ * glGetProgramPipelineiv() - get pipeline shader state.
+ */
+void GLAPIENTRY
+_mesa_GetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params)
+{
+}
+
+/**
+ * Check compatibility of pipeline's program
+ */
+void GLAPIENTRY
+_mesa_ValidateProgramPipeline (GLuint pipeline)
+{
+}
+
+void GLAPIENTRY
+_mesa_GetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei 
*length, GLchar *infoLog)
+{
+}
diff --git a/src/mesa/main/pipelineobj.h b/src/mesa/main/pipelineobj.h
new file mode 100644
index 0000000..05faadc
--- /dev/null
+++ b/src/mesa/main/pipelineobj.h
@@ -0,0 +1,73 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2004-2008  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2009-2010  VMware, Inc.  All Rights Reserved.

See above.


+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef PIPELINE_H
+#define PIPELINE_H

PIPELINEOBJ_H


+
+
+#include "glheader.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct _glapi_table;
+struct gl_context;
+
+extern void GLAPIENTRY
+_mesa_UseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
+
+extern void GLAPIENTRY
+_mesa_ActiveShaderProgram (GLuint pipeline, GLuint program);
+
+extern void GLAPIENTRY
+_mesa_BindProgramPipeline (GLuint pipeline);
+
+extern void GLAPIENTRY
+_mesa_DeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
+
+extern void GLAPIENTRY
+_mesa_GenProgramPipelines (GLsizei n, GLuint *pipelines);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsProgramPipeline (GLuint pipeline);
+
+extern void GLAPIENTRY
+_mesa_GetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_ValidateProgramPipeline (GLuint pipeline);
+
+extern void GLAPIENTRY
+_mesa_GetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei 
*length, GLchar *infoLog);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* PIPELINE_H */
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index be69467..07caf2f 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1803,3 +1803,12 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar 
*string)

     return program;
  }
+
+/**
+ * ARB_separate_shader_objects: Compile&  Link Program
+ */
+GLuint GLAPIENTRY
+_mesa_CreateShaderProgramv (GLenum type, GLsizei count, const GLchar* const 
*strings)
+{
+   return 0;
+}
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index 342b589..e0bd77d 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -209,6 +209,9 @@ _mesa_ActiveProgramEXT(GLuint program);
  extern GLuint GLAPIENTRY
  _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);

+/* GL_ARB_separate_shader_objects */
+extern GLuint GLAPIENTRY
+_mesa_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const 
*strings);

  #ifdef __cplusplus
  }
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index d902407..a0901d0 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -264,6 +264,160 @@ _mesa_Uniform4iv(GLint location, GLsizei count, const 
GLint * value)
     _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, 
GL_INT_VEC4);
  }

+/** Same as above with direct state access **/
+void GLAPIENTRY
+_mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform1f");

I like to try to keep lines to 78 characters or so. So in this case I'd wrap that line as:

      struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1f");



+   _mesa_uniform(ctx, shProg, location, 1,&v0, GL_FLOAT);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLfloat v[2];
+   v[0] = v0;
+   v[1] = v1;
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform2f");
+   _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, 
GLfloat v2)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLfloat v[3];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform3f");
+   _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, 
GLfloat v2,
+                   GLfloat v3)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLfloat v[4];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   v[3] = v3;
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform4f");
+   _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform1i");
+   _mesa_uniform(ctx, shProg, location, 1,&v0, GL_INT);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLint v[2];
+   v[0] = v0;
+   v[1] = v1;
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform2i");
+   _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, 
GLint v2)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLint v[3];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform3i");
+   _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, 
GLint v2, GLint v3)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLint v[4];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   v[3] = v3;
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform4i");
+   _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, const 
GLfloat * value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform1fv");
+   _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, const 
GLfloat * value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform2fv");
+   _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, const 
GLfloat * value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform3fv");
+   _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, const 
GLfloat * value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform4fv");
+   _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, const 
GLint * value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform1iv");
+   _mesa_uniform(ctx, shProg, location, count, value, GL_INT);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, const 
GLint * value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform2iv");
+   _mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, const 
GLint * value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform3iv");
+   _mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, const 
GLint * value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform4iv");
+   _mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC4);
+}
+

  /** OpenGL 3.0 GLuint-valued functions **/
  void GLAPIENTRY
@@ -363,6 +517,116 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, 
GLboolean transpose,
                        4, 4, location, count, transpose, value);
  }

+/** Same as above with direct state access **/
+
+void GLAPIENTRY
+_mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform1ui");
+   _mesa_uniform(ctx, shProg, location, 1,&v0, GL_UNSIGNED_INT);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLuint v[2];
+   v[0] = v0;
+   v[1] = v1;
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform2ui");
+   _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, 
GLuint v2)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLuint v[3];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform3ui");
+   _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, 
GLuint v2, GLuint v3)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLuint v[4];
+   v[0] = v0;
+   v[1] = v1;
+   v[2] = v2;
+   v[3] = v3;
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform4ui");
+   _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const 
GLuint *value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform1uiv");
+   _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const 
GLuint *value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform2uiv");
+   _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const 
GLuint *value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform3uiv");
+   _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const 
GLuint *value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniform4uiv");
+   _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC4);
+}
+
+
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                          const GLfloat * value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniformMatrix2fv");
+   _mesa_uniform_matrix(ctx, shProg,
+                       2, 2, location, count, transpose, value);

I think that function call could be one line.  Same below.



+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                          const GLfloat * value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniformMatrix3fv");
+   _mesa_uniform_matrix(ctx, shProg,
+                       3, 3, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                          const GLfloat * value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniformMatrix4fv");
+   _mesa_uniform_matrix(ctx, shProg,
+                       4, 4, location, count, transpose, value);
+}
+

  /**
   * Non-square UniformMatrix are OpenGL 2.1
@@ -421,6 +685,68 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, 
GLboolean transpose,
                        4, 3, location, count, transpose, value);
  }

+/** Same as above with direct state access **/
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                         const GLfloat *value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniformMatrix2x3fv");
+   _mesa_uniform_matrix(ctx, shProg,
+                       2, 3, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                         const GLfloat *value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniformMatrix3x2fv");
+   _mesa_uniform_matrix(ctx, shProg,
+                       3, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                         const GLfloat *value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniformMatrix2x4fv");
+   _mesa_uniform_matrix(ctx, shProg,
+                       2, 4, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                         const GLfloat *value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniformMatrix4x2fv");
+   _mesa_uniform_matrix(ctx, shProg,
+                       4, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                         const GLfloat *value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniformMatrix3x4fv");
+   _mesa_uniform_matrix(ctx, shProg,
+                       3, 4, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                         const GLfloat *value)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glProgramUniformMatrix4x3fv");
+   _mesa_uniform_matrix(ctx, shProg,
+                       4, 3, location, count, transpose, value);
+}
+

  void GLAPIENTRY
  _mesa_GetnUniformfvARB(GLhandleARB program, GLint location,
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index a12ad9b..7b55246 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -110,6 +110,80 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, 
GLboolean transpose,
  void GLAPIENTRY
  _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
                           const GLfloat *value);
+
+void GLAPIENTRY
+_mesa_ProgramUniform1f(GLuint program, GLint, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform2f(GLuint program, GLint, GLfloat, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform3f(GLuint program, GLint, GLfloat, GLfloat, GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform4f(GLuint program, GLint, GLfloat, GLfloat, GLfloat, 
GLfloat);
+void GLAPIENTRY
+_mesa_ProgramUniform1i(GLuint program, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform2i(GLuint program, GLint, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform3i(GLuint program, GLint, GLint, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform4i(GLuint program, GLint, GLint, GLint, GLint, GLint);
+void GLAPIENTRY
+_mesa_ProgramUniform1fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform2fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform3fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform4fv(GLuint program, GLint, GLsizei, const GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniform1iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform2iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform3iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform4iv(GLuint program, GLint, GLsizei, const GLint *);
+void GLAPIENTRY
+_mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+void GLAPIENTRY
+_mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+void GLAPIENTRY
+_mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, 
GLuint v2);
+void GLAPIENTRY
+_mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, 
GLuint v2, GLuint v3);
+void GLAPIENTRY
+_mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const 
GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const 
GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const 
GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const 
GLuint *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2fv(GLuint program, GLint, GLsizei, GLboolean, const 
GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3fv(GLuint program, GLint, GLsizei, GLboolean, const 
GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4fv(GLuint program, GLint, GLsizei, GLboolean, const 
GLfloat *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                                const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                                const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                                const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                                const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                                const GLfloat *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, 
GLboolean transpose,
+                                const GLfloat *value);
+
  void GLAPIENTRY
  _mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *);
  void GLAPIENTRY
diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak
index 3c88108..ebb56f4 100644
--- a/src/mesa/sources.mak
+++ b/src/mesa/sources.mak
@@ -64,6 +64,7 @@ MAIN_FILES = \
        $(SRCDIR)main/multisample.c \
        $(SRCDIR)main/pack.c \
        $(SRCDIR)main/pbo.c \
+       $(SRCDIR)main/pipelineobj.c \
        $(SRCDIR)main/pixel.c \
        $(SRCDIR)main/pixelstore.c \
        $(SRCDIR)main/pixeltransfer.c \

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