On 03/29/2013 10:20 AM, Eric Anholt wrote:
We are intentionally not allocating a slot for gl_ClipVertex.  But by
leaving the bit set in the slots_valid, the fragment shader's computation
of where varyings are in urb entry coming out of the SF would be off by
one.  Fixes rendering in Freespace 2 SCP.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62830
Tested-by: Joaquín Ignacio Aramendía <[email protected]>
NOTE: This is a candidate for the 9.1 branch.
---

NOTE: I haven't run this through piglit yet, since I'm out of town.

I ran this through Piglit on Ironlake.  No regressions.

Reviewed-and-tested-by: Kenneth Graunke <[email protected]>

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