https://bugs.freedesktop.org/show_bug.cgi?id=60737
Priority: medium
Bug ID: 60737
Assignee: [email protected]
Summary: In GLSL ES, a missing FS precision qualifier does not
generate an error
Severity: normal
Classification: Unclassified
OS: All
Reporter: [email protected]
Hardware: Other
Status: NEW
Version: unspecified
Component: Mesa core
Product: Mesa
The following text appears in the GLSL ES 1.00 spec, section 4.5.3 ("Default
Precision Qualifiers"), and the GLSL ES 3.00 spec, section 4.5.4 ("Default
Precision Qualifiers"):
"The fragment language has no default precision qualifier for floating point
types. Hence for float, floating point vector and matrix variable declarations,
either the declaration must include a precision qualifier or the default float
precision must have been previously declared."
Mesa doesn't appear to enforce this.
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