https://bugs.freedesktop.org/show_bug.cgi?id=59880
Ian Romanick <i...@freedesktop.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|ASSIGNED |RESOLVED Resolution|--- |FIXED --- Comment #2 from Ian Romanick <i...@freedesktop.org> --- Fixed by piglit commit: commit 10628a004e18190b015bacf7640b638c51db82d0 Author: Ian Romanick <ian.d.roman...@intel.com> Date: Mon Jan 28 11:12:08 2013 -0800 arb_uniform_buffer_object: Reference all UBO members from the shader OpenGL ES 3.0 (and presumably other versions of OpenGL) requires that UBO members that are not accessed by the shader not be marked as active. Previously these tests assumed that all members would be active regardless of use. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59880 Reviewed-by: Matt Turner <matts...@gmail.com> Reviewed-by: Eric Anholt <e...@anholt.net> -- You are receiving this mail because: You are the assignee for the bug.
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