https://bugs.freedesktop.org/show_bug.cgi?id=59880

Ian Romanick <i...@freedesktop.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #2 from Ian Romanick <i...@freedesktop.org> ---
Fixed by piglit commit:

commit 10628a004e18190b015bacf7640b638c51db82d0
Author: Ian Romanick <ian.d.roman...@intel.com>
Date:   Mon Jan 28 11:12:08 2013 -0800

    arb_uniform_buffer_object: Reference all UBO members from the shader

    OpenGL ES 3.0 (and presumably other versions of OpenGL) requires that
    UBO members that are not accessed by the shader not be marked as
    active.  Previously these tests assumed that all members would be active
    regardless of use.

    Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59880
    Reviewed-by: Matt Turner <matts...@gmail.com>
    Reviewed-by: Eric Anholt <e...@anholt.net>

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