Series is
Reviewed-by: Ian Romanick <[email protected]>
On 01/11/2013 08:57 PM, Eric Anholt wrote:
It's never going to have texture fetches.
---
src/mesa/main/texstate.c | 5 -----
1 file changed, 5 deletions(-)
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 8e9bbf6..3adea54 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -500,11 +500,6 @@ update_texture_state( struct gl_context *ctx )
if (ctx->Shader.CurrentVertexProgram &&
ctx->Shader.CurrentVertexProgram->LinkStatus) {
vprog =
ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
- } else if (ctx->VertexProgram._Enabled) {
- /* XXX enable this if/when non-shader vertex programs get
- * texture fetches:
- vprog = &ctx->VertexProgram.Current->Base;
- */
}
if (ctx->Shader.CurrentFragmentProgram &&
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