On 12/29/2012 04:35 AM, Chris Forbes wrote:
Signed-off-by: Chris Forbes <[email protected]>
I believe somewhere in this series the build breaks. Can you verify? I
think you may need to do some reordering and squashing. I think patch 3
should go first, for example.
---
src/mesa/main/tests/dispatch_sanity.cpp | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp
b/src/mesa/main/tests/dispatch_sanity.cpp
index a285559..78bf763 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -597,10 +597,10 @@ const struct function gl_core_functions_possible[] = {
{ "glWaitSync", 43, -1 },
{ "glGetInteger64v", 43, -1 },
{ "glGetSynciv", 43, -1 },
-// { "glTexImage2DMultisample", 43, -1 }, // XXX: Add to xml
-// { "glTexImage3DMultisample", 43, -1 }, // XXX: Add to xml
-// { "glGetMultisamplefv", 43, -1 }, // XXX: Add to xml
-// { "glSampleMaski", 43, -1 }, // XXX: Add to xml
+ { "glTexImage2DMultisample", 43, -1 },
+ { "glTexImage3DMultisample", 43, -1 },
+ { "glGetMultisamplefv", 43, -1 },
+ { "glSampleMaski", 43, -1 },
{ "glBlendEquationiARB", 43, -1 },
{ "glBlendEquationSeparateiARB", 43, -1 },
{ "glBlendFunciARB", 43, -1 },
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