On Sat, Dec 15, 2012 at 5:34 PM, Vinson Lee <[email protected]> wrote: > This patch fixes these build errors. > glxinit.c:18:25: error: GL/glxproto.h: No such file or directory > glxinit.c:19:26: error: GL/glxtokens.h: No such file or directory > > Signed-off-by: Vinson Lee <[email protected]> > --- > src/gallium/state_trackers/egl/SConscript | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/gallium/state_trackers/egl/SConscript > b/src/gallium/state_trackers/egl/SConscript > index 2f7ac7e..43b9dcb 100644 > --- a/src/gallium/state_trackers/egl/SConscript > +++ b/src/gallium/state_trackers/egl/SConscript > @@ -27,6 +27,7 @@ else: > if env['drm']: > env.PkgUseModules('DRM') > if env['x11']: > + env.PkgUseModules('X11') > env.Append(CPPDEFINES = ['HAVE_X11_BACKEND']) > env.Prepend(CPPPATH = [ > '#/src/glx',
I'm not really familiar with the scons build, but would this make it link with libX11 and friends? That seems like overkill when you just need the glproto package installed to get the headers. -- Dan _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
