Hi, So I've been playing around a bit more with transform feedback with llvmpipe, and it seems the position output from the vertex shader is different from what softpipe produces.
using from piglit ./bin/ext_transform_feedback-builtin-varyings gl_Position the position with softpipe for the first call is 0 0.00390625 0.0078125 0.01171875 for llvmpipe it is 16 10.666666 0.833333373 85.3333359 so is there some intermediate storage or transform that isn't happening in the llvm vertex shader, that should? I start to realise how little I know about the vertex shading side of things, when I hit stuff like this! Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev