On 11/30/2012 03:13 PM, Matt Turner wrote:
INVALID_ENUM is for when the type is simply not known.

Fixes part of es3conform's packed_depth_stencil_error test.
---
  src/mesa/main/glformats.c |   12 +++++++++++-
  1 files changed, 11 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index cf8879b..158b686 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -1270,8 +1270,18 @@ _mesa_error_check_format_and_type(const struct 
gl_context *ctx,
           else if (ctx->Extensions.ARB_depth_buffer_float &&
               type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
              return GL_NO_ERROR;
-         else
+         switch (type) {
+         case GL_BYTE:
+         case GL_UNSIGNED_BYTE:
+         case GL_SHORT:
+         case GL_UNSIGNED_SHORT:
+         case GL_INT:
+         case GL_UNSIGNED_INT:
+         case GL_FLOAT:
+            return GL_INVALID_OPERATION;
+         default:
              return GL_INVALID_ENUM;
+         }

        case GL_DUDV_ATI:
        case GL_DU8DV8_ATI:


Both are:
Reviewed-by: Kenneth Graunke <[email protected]>
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