The missing features for GL 3.1 are just UBOs and TBOs. Dave Airlie has been working on TBOs. Nobody is working on UBOs as far as I know. Both features need changes in the driver and in the common code (st/mesa).
Marek On Wed, Oct 31, 2012 at 7:34 PM, Patrick Baggett <[email protected]> wrote: > DOH. I'm sorry, I read that Mesa supported GL 3.1 and somehow I generalized > that to all drivers. Thanks for that TODO list. I guess I need to start > reading about the R700 architecture... > > Patrick > > > On Wed, Oct 31, 2012 at 1:28 PM, Alex Deucher <[email protected]> wrote: >> >> On Wed, Oct 31, 2012 at 1:11 PM, Patrick Baggett >> <[email protected]> wrote: >> > Hi all, >> > >> > I've got a really weird duck of system: an Itanium2 system running Linux >> > 3.7.0-rc3 with the newest libdrm and mesa git from yesterday. I >> > configured >> > it with --enable-texture-float and the radeon DRI driver. When I use >> > glxinfo, I see that it is Mesa 9.1-devel but only OpenGL 3.0. Is that >> > because my version glxinfo doesn't create the appropriate context? Is >> > there >> > an updated version of glxinfo that does? Or a flag that I should pass to >> > only consider core contexts? >> > >> >> The open source r600g driver only supports GL 3.0 at the moment. See >> this document to see what's still missing: >> http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt >> >> Alex > > > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
