Here's a patch series to clean up the most glaring failures I think we have left in FS code generation other than variable-indexed array access. Unfortunately, I haven't found a particular testcase to show that it's a performance improvement, but I still think it's a good idea since it does remove instructions.
I was hoping this series would let me remove the badly-named register_coalesce() pass, but it turns out that doing so increases shader-db instruction count by a significant fraction of a percent. A bit of a surprise. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
