https://bugs.freedesktop.org/show_bug.cgi?id=54402

--- Comment #3 from Paul Menzel <[email protected]> ---
(In reply to comment #2)
> This is fixed for r600g by commit b3921e1f53833420e0a0fd581f741744e7957a05.

Here is the URL.

http://cgit.freedesktop.org/mesa/mesa/commit/?id=b3921e1f53833420e0a0fd581f741744e7957a05

> r300g cannot be fixed, because the demo uses more vertex shader outputs than
> the hardware supports.

Is there a way, that the application can fail without a crash?

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