The first 3 patches are to reduce compile time and object size by avoiding c++ inlining I forced due to my laziness when originally typing these files.
The last 2 are bugfixes for the FS that I noticed while working on the texture grf code. It produces some actual code changes in a closed-source app we've been looking at. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev