Dear Mesa dev community,

Please let me apologize if you consider this off topic but I think that this is 
probably the audience that could help in reviving and getting back to the roots 
where Mesa3D originated from.

To use Brian Paul’s words:

The core library was originally (started in 1993) written on an Amiga using the 
DCC compiler. Later, development was moved to an SGI workstation.  Current 
development is done on PC/Linux systems.

So thirty years later the AMIGA community is still huge, growing and the 
development on hardware and software accelerators is giving us new 
capabilities. One of the most interesting projects has been the PiStorm32 and 
Emu68 which enable the AMIGA to use a Pi as CPU accelerator with a baremetal 
ARM <-> 68k CPU emulator. Incredible CPU power but no access to the GPU and 
acceleration that could also boost graphics capabilities and applications via 
an RTG (Retargetable Graphics) access. The AMIGA OS is actively being developed 
(yes, still 40 years later) and AMIGA cross-compiler toolchains do exist for 
all kind of nowadays operating systems. 

So what are we looking for? An experienced Mesa3D developer with and 
affinity/background for/on AMIGA that would be interested in porting an actual 
Mesa3D build to the PiStorm32/Emu68/AMIGA OS combo. Yes, 30 years later where 
it originated from. We have been collecting some funds as we know that this is 
not a weekend job but maybe someone is looking to for a challenge where „this 
is impossible“ gains your interest.

Thank you

Iggi



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