Hi all, I noticed on an intel laptop that the only supported alpha mode for any display plane is opaque. Is there a specific reason for this? I'm trying to draw interfaces and things direct to the display and it would be really nice to have alpha blending.
>From src/vulkan/wsi/wsi_common_display.c: 721 VkResult 722 wsi_get_display_plane_capabilities(VkPhysicalDevice physical_device, 723 struct wsi_device *wsi_device, 724 VkDisplayModeKHR mode_khr, 725 uint32_t plane_index, 726 VkDisplayPlaneCapabilitiesKHR *capabilities) 727 { 728 struct wsi_display_mode *mode = wsi_display_mode_from_handle(mode_khr); 729 730 /* XXX use actual values */ 731 capabilities->supportedAlpha = VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR; I'm just curious if there is a technical reason why blending isn't allowed, as the vulkan spec seems to permit it. Thanks! Austin Shafer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev