Hey, Anyone know why LP_MAX_VBUF_SIZE is only 4K?
Tess submits > 100K verts to the draw pipeline, which start to split them, due to the 4K size of the above it splits 50 vertices per vbuf, however it then calls draw_reset_vertex_ids which iterates over all 100K vertices each time. I might try fixing the reset, but I wondered why this was only sending 50 vertices at a time to the rasterizer. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev