On Tue, Nov 19, 2019 at 8:26 AM Jason Ekstrand <ja...@jlekstrand.net> wrote: > > Ok, that's a bit of a weird click-bait title but it's descriptive. One of > the things that we really need to get tested in piglit is the GL <-> Vulkan > interop extensions. The Vulkan bits are implemented in ANV and RADV and the > GL bit is implemented in radeonsi but we don't have a good test plan at the > moment. Because any such tests necessarily go across APIs, they can't really > be put into the Vulkan CTS or the OpenGL CTS. This makes piglit the natural > place to put such tests. > > Ok, back to my question at the top. Let's say that someone wants to use said > piglit tests on Windows. In that case, they really need to be able to test > Vulkan <-> D3D11 interop as well as Vulkan <-> GL. One could imagine, for > instance, that maybe DXVK would like to implement such interop on top of > Vulkan <-> Vulkan interop in which case they would need tests. > > So, does anyone have a major problem with Piglit linking against D3D APIs > when built on Windows? I'm happy if it has to sit behind a flag.
Sounds like the right place to me. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev