https://bugs.freedesktop.org/show_bug.cgi?id=110995
--- Comment #2 from tempel.jul...@gmail.com ---
It's an additional loss on top of DXVK vs. native D3D11 performance, so it sums
up to something worse. :)
I could bisect it to this commit:
https://github.com/mesa3d/mesa/commit/0a313cc285c2939de9cac07f045b0b699bc208ca
With it reverted, performance in mesa-master is normal.
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