Reviewed-by: Roland Scheidegger <[email protected]> Am 19.06.19 um 22:47 schrieb Dave Airlie: > From: Dave Airlie <[email protected]> > > this isn't used outside this file. > --- > src/gallium/drivers/llvmpipe/lp_state_fs.c | 2 +- > src/gallium/drivers/llvmpipe/lp_state_fs.h | 4 ---- > 2 files changed, 1 insertion(+), 5 deletions(-) > > diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c > b/src/gallium/drivers/llvmpipe/lp_state_fs.c > index ab285bed1ca..b05997a3aab 100644 > --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c > +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c > @@ -3023,7 +3023,7 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void > *fs) > * Remove shader variant from two lists: the shader's variant list > * and the context's variant list. > */ > -void > +static void > llvmpipe_remove_shader_variant(struct llvmpipe_context *lp, > struct lp_fragment_shader_variant *variant) > { > diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.h > b/src/gallium/drivers/llvmpipe/lp_state_fs.h > index 28eccde17f8..dc04df8bd94 100644 > --- a/src/gallium/drivers/llvmpipe/lp_state_fs.h > +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.h > @@ -145,8 +145,4 @@ struct lp_fragment_shader > void > lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant); > > -void > -llvmpipe_remove_shader_variant(struct llvmpipe_context *lp, > - struct lp_fragment_shader_variant *variant); > - > #endif /* LP_STATE_FS_H_ */ >
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