This avoids a conflict with the new (driver-agnostic) blend_func enum in shader_enum.h, which broke the build of swrast (and i965 by extension).
My apologies :( Signed-off-by: Alyssa Rosenzweig <[email protected]> Fixes: f41be53a ("compiler: Add enums for blend state") Cc: Caio Marcelo de Oliveira Filho <[email protected]> --- src/mesa/swrast/s_context.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 49c30a3de3b..dd700183c88 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -57,10 +57,10 @@ typedef void (*texture_sample_func)(struct gl_context *ctx, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]); -typedef void (*blend_func)(struct gl_context *ctx, GLuint n, - const GLubyte mask[], - GLvoid *src, const GLvoid *dst, - GLenum chanType); +typedef void (*swrast_blend_func)(struct gl_context *ctx, GLuint n, + const GLubyte mask[], + GLvoid *src, const GLvoid *dst, + GLenum chanType); typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *); @@ -310,7 +310,7 @@ typedef struct /** Internal hooks, kept up to date by the same mechanism as above. */ - blend_func BlendFunc; + swrast_blend_func BlendFunc; texture_sample_func TextureSample[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /** Buffer for saving the sampled texture colors. -- 2.20.1 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
