From: Mathias Fröhlich <[email protected]> Now that dlist compilation again knows if it is inside glBegin/glEnd, we can leave the decision if aliasing should occur to the vertex attribute setter functions instead of doing that at glArrayElement time.
Signed-off-by: Mathias Fröhlich <[email protected]> --- src/mesa/main/api_arrayelt.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 31184657399..7b540c92efd 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1440,10 +1440,7 @@ _mesa_array_element(struct gl_context *ctx, GLint elt) const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC0; const struct gl_array_attributes *array = &vao->VertexAttrib[attrib]; const void *src = attrib_src(vao, array, elt); - /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's - * issued as the last (provoking) attribute). - */ - func_nv(&array->Format)(0, src); + func_arb(&array->Format)(0, src); } else if (vao->Enabled & VERT_BIT_POS) { const gl_vert_attrib attrib = VERT_ATTRIB_POS; const struct gl_array_attributes *array = &vao->VertexAttrib[attrib]; -- 2.20.1 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
