Correct wrong interpolatation with top/bottom row which caused blur issue.
Signed-off-by: James Zhu <[email protected]>
Tested-by: Bruno Milreu <[email protected]>
---
src/gallium/auxiliary/vl/vl_compositor_cs.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c
b/src/gallium/auxiliary/vl/vl_compositor_cs.c
index bad7d5f..6336b23 100644
--- a/src/gallium/auxiliary/vl/vl_compositor_cs.c
+++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c
@@ -201,7 +201,7 @@ const char *compute_shader_weave =
"TEX_LZ TEMP[11].y, TEMP[13], SAMP[1], 2D_ARRAY\n"
"TEX_LZ TEMP[11].z, TEMP[13], SAMP[2], 2D_ARRAY\n"
- "LRP TEMP[6], TEMP[14], TEMP[11], TEMP[10]\n"
+ "LRP TEMP[6], TEMP[14], TEMP[10], TEMP[11]\n"
"MOV TEMP[6].w, IMM[1].xxxx\n"
/* Color Space Conversion */
--
2.7.4
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