On 05/17/2012 06:46 AM, Brian Paul wrote:
If the MESA_GLSL env var contains "errors", GLSL compilation and
link errors will be reported to stderr.
Reviewed-by: Ian Romanick <[email protected]>
---
src/mesa/main/mtypes.h | 1 +
src/mesa/main/shaderapi.c | 14 ++++++++++++++
2 files changed, 15 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c306ac6..9c4ab87 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2355,6 +2355,7 @@ struct gl_shader_program
#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
I'm not sure how many of the pre-existing flags we still support. It
might be worth cleaning that up.
+#define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */
/**
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 3e03239..6927368 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -83,6 +83,8 @@ get_shader_flags(void)
flags |= GLSL_UNIFORMS;
if (strstr(env, "useprog"))
flags |= GLSL_USE_PROG;
+ if (strstr(env, "errors"))
+ flags |= GLSL_REPORT_ERRORS;
}
return flags;
@@ -673,6 +675,12 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
* compilation was successful.
*/
_mesa_glsl_compile_shader(ctx, sh);
+
+ if (sh->CompileStatus == GL_FALSE&&
+ (ctx->Shader.Flags& GLSL_REPORT_ERRORS)) {
+ _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
+ sh->Name, sh->InfoLog);
+ }
}
@@ -703,6 +711,12 @@ link_program(struct gl_context *ctx, GLuint program)
_mesa_glsl_link_shader(ctx, shProg);
+ if (shProg->LinkStatus == GL_FALSE&&
+ (ctx->Shader.Flags& GLSL_REPORT_ERRORS)) {
+ _mesa_debug(ctx, "Error linking program %u:\n%s\n",
+ shProg->Name, shProg->InfoLog);
+ }
+
/* debug code */
if (0) {
GLuint i;
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