st_link_shader takes 55% of CPU time with NIR, and 9% with TGSI.

nir_validate_shader 49%

nir_validate_shader is overused. It doesn't make sense even in debug builds.

Marek

On Wed, Feb 13, 2019 at 4:26 AM Connor Abbott <[email protected]> wrote:

> Reviewed-by: Connor Abbott <[email protected]>
>
> I'm a bit surprised it's that slow... do you have any idea what's going
> on? I've made flamegraphs in the past on i965 to see where most of the time
> is spent.
>
> On Wed, Feb 13, 2019 at 9:00 AM Timothy Arceri <[email protected]>
> wrote:
>
>> Currently the radeonsi NIR backend takes around twice the time
>> of the tgsi backend to compile shader-db. These are some first
>> steps at reducing the overhead of NIR.
>>
>> This series reduces the compile time of a Deus Ex program I was
>> profiling by around 5%.
>>
>>
>> _______________________________________________
>> mesa-dev mailing list
>> [email protected]
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
> _______________________________________________
> mesa-dev mailing list
> [email protected]
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to