https://bugs.freedesktop.org/show_bug.cgi?id=109565

--- Comment #4 from Jakub OkoĊ„ski <ja...@okonski.org> ---
If I try binding just the 2nd one, it does not crash and lets me submit that
command buffer to the compute queue. The problem must be with the first set
(called mvp_set in my app). It fails to bind in a graphics context as well. I
will keep fiddling to see if I can change the definition until it binds
successfully.

Its (failing) layout is:

    vk::DescriptorSetLayoutBinding {
            binding: 0,
            descriptor_type: vk::DescriptorType::UNIFORM_BUFFER,
            descriptor_count: 1,
            stage_flags: vk::ShaderStageFlags::VERTEX |
vk::ShaderStageFlags::COMPUTE,
            p_immutable_samplers: ptr::null(),
    }

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