Am 01.02.19 um 17:28 schrieb Zhu, James:
Move dirty define to header file to share with compute shader.
Signed-off-by: James Zhu <[email protected]>
---
src/gallium/auxiliary/vl/vl_compositor.c | 3 ---
src/gallium/auxiliary/vl/vl_compositor.h | 2 ++
2 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c
b/src/gallium/auxiliary/vl/vl_compositor.c
index 159a295..2c6d585 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -42,9 +42,6 @@
#include "vl_types.h"
#include "vl_compositor.h"
-#define MIN_DIRTY (0)
-#define MAX_DIRTY (1 << 15)
-
enum VS_OUTPUT
{
VS_O_VPOS = 0,
diff --git a/src/gallium/auxiliary/vl/vl_compositor.h
b/src/gallium/auxiliary/vl/vl_compositor.h
index 8819176..d51b5f5 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.h
+++ b/src/gallium/auxiliary/vl/vl_compositor.h
@@ -44,6 +44,8 @@ struct pipe_context;
*/
#define VL_COMPOSITOR_MAX_LAYERS 16
+#define MIN_DIRTY (0)
+#define MAX_DIRTY (1 << 15)
That needs a proper prefix.
E.g. put VL_COMPOSITOR_ in front of the name and rename all usages.
Christian.
/* deinterlace allgorithem */
enum vl_compositor_deinterlace
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