Am 01.02.19 um 17:28 schrieb Zhu, James:
Move dirty define to header file to share with compute shader.

Signed-off-by: James Zhu <[email protected]>
---
  src/gallium/auxiliary/vl/vl_compositor.c | 3 ---
  src/gallium/auxiliary/vl/vl_compositor.h | 2 ++
  2 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/gallium/auxiliary/vl/vl_compositor.c 
b/src/gallium/auxiliary/vl/vl_compositor.c
index 159a295..2c6d585 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -42,9 +42,6 @@
  #include "vl_types.h"
  #include "vl_compositor.h"
-#define MIN_DIRTY (0)
-#define MAX_DIRTY (1 << 15)
-
  enum VS_OUTPUT
  {
     VS_O_VPOS = 0,
diff --git a/src/gallium/auxiliary/vl/vl_compositor.h 
b/src/gallium/auxiliary/vl/vl_compositor.h
index 8819176..d51b5f5 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.h
+++ b/src/gallium/auxiliary/vl/vl_compositor.h
@@ -44,6 +44,8 @@ struct pipe_context;
   */
#define VL_COMPOSITOR_MAX_LAYERS 16
+#define MIN_DIRTY (0)
+#define MAX_DIRTY (1 << 15)

That needs a proper prefix.

E.g. put VL_COMPOSITOR_ in front of the name and rename all usages.

Christian.

/* deinterlace allgorithem */
  enum vl_compositor_deinterlace

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