https://bugs.freedesktop.org/show_bug.cgi?id=109229

Timothy Arceri <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #9 from Timothy Arceri <[email protected]> ---
Should be fixed by:

commit fb78a6cb72270de271f75d6f6c9b5ebadba7a898
Author: Timothy Arceri <[email protected]>
Date:   Mon Jan 28 17:15:34 2019 +1100

    glsl: use remap location when serialising uniform program resource data

    This allows us to avoid expensive string compares since we already have
    a map to the pointers.

    These compares were taking ~30 seconds for a single shader compile
    in Godot due to it using 64,000+ uniforms.

    Fixes: c4cff5f40254 ("glsl: add basic support for resource list to shader
cache")

    Reviewed-by: Tapani Pälli <[email protected]>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109229

-- 
You are receiving this mail because:
You are the assignee for the bug.
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to